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Silent Hill 2 Game! File Size:659MB. System Requirements! Windows Xp,7,Vista,8; Ram:64 MB; Video Memory: 32 MB; HDD:1.8GB; Cpu: 700MHz. Sleeping Dogs Game Sniper Ghost Warrior 2 Game. Filed in: Horror Games, Uncategorized. Free Download Silent Hill 2: Director's Cut PC Game - In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when. Mirrors: Mega.nz, 1Fichier, Google Drive, Uptobox, Uploaded.net Silent Hill 2 Directors Cut-Razor1911 File Size: 1.69 GB / Single Link Compressed. Download Silent Hill 2 PC Game in Direct Download Stuffs. James Sunderland's life is shattered when his young wife Mary suffers a tragic death.

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If it wasn't for ads, the internet would lose a whole chunk of really great niche content like this, which would be a real shame in our opinion. Now, go ahead and read the page if you want to, but wouldn't it be much more convenient if you just whitelisted us?:). Genre: Survival Horror Release Year: 2002 Developer: Creature Labs Publisher: Konami Age Rating: 15+ Playability Status: Fully playable (minor issues only) Tested On: Windows 7 x64, Windows 8 x64, Windows XP Availability: Copyright retained - Out of print/unavailable This is an edited version of the article originally published on videogameperfection.com. All updates to this article will be published here. The internet certainly wasn’t staying silent about the Silent Hill HD Collection. An eagerly awaited remastering of the two seminal survival horror titles, Silent Hill 2 and Silent Hill 3, the HD collection should have introduced a whole new generation of gamers to these psychological thrillers. Few games have the atmosphere and eerie creepiness of these excellent titles, so it’s a shame that the remake has been met with such widespread disappointment.

The Silent Hill HD remake isn’t the first HD version of these games, that honour falls to the PC versions. In the case of Silent Hill 2, the PC received an improved and updated port in the shape of Silent Hill 2 Directors Cut. This version of the game still runs on modern Windows PCs, 32 or 64 bit. It makes a firm point about PC gaming when you consider that the PC version, released in 2002, actually supports a higher resolution than the re-released HD collection did on the games consoles. Installation Silent Hill 2 should install without any difficulties.

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Simply Put CD 1 into your optical drive and install. The installer will offer to install or update DirectX for you, but this step should be skipped. Patching There was only one patch for Silent Hill 2 Directors Cut, you can obtain it. Install the patch by double clicking the file once it is downloaded and following all on-screen prompts. Before attempting to play the game, make sure that it runs with a single CPU core.

Silent Hill 2 came out before dual and quad core CPUs were common and because of this it was never tested with multi-core systems. There are several ways to make a program run using only one CPU core, the most convenient way is to change the programs shortcut. To do this, see. With this step complete, you can now play the game.

However, if you want to play the game in full HD and widescreen resolutions, continue reading. Playing in Widescreen In order to patch the game for widescreen, we’ll need a fixed.exe file. This is because applying the widescreen fix tinkers with the games executable, making the copy protection panic. You can obtain the fixed.exe file. Download the file, then open the install directory for Silent Hill 2.

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Create a backup file of the original Silent Hill 2 executable by renaming it first (e.g to sh2pc-old.exe) and then copy in the new executable. Now, download and run Squ1zZy’s Silent Hill 2 resolution patcher. If you want to play Silent Hill 2 in widescreen (e.g at 1080p or 720p), you’ll need this little patching utility. You can download it. Copy the downloaded file into your Silent Hill 2 directory and run it.

Choose the resolution you want and hit “Patch”. You’re now all done configuring the game for widescreen. There are some minor issues when playing in widescreen. At the start of the game, for instance, the developers used a picture as background as you look over the lake.

This gives the opening scene an eerie quality as the picture is entirely static and unnaturally still. As you walk around the car park you can see where the picture ends and doesn’t correctly join up due to the games screen being wider than the developers originally designed it for. This kind of glitch seems pretty rare however and should not put you off playing the game in widescreen mode. You’re now ready to try running the game. Click the shortcut and start the game, it should load without any problems.

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If it does, move directly onto the next step, if it does not, skip ahead to the troubleshooting section. Tweaking controllers Back in 2002 there wasn’t anything near a standard PC gamepad. This means that you are going to want to spend some time tweaking the games controls to suit whichever controller you happen to be using. If you have a 360, PS2 or PS3 pad, you can for the most part copy the button mappings from those respective console versions.

However, the controls don’t quite match up, but more on that later. Firstly, from the game menu choose Options-Control Options. Go ahead and map the buttons on your controller to the functions in the game as best you can.

If these options aren’t available, exit the game and turn off anti-aliasing in the Nvidia/ATI control panel. Alt+Tab out of the game (do not quit the game) back to the desktop and go back into the Nvidia or ATI control panels. Now you can enable anti-aliasing for Silent Hill 2.

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Before you go back to the game, make sure to have Triple Buffering set to OFF, to avoid strange graphical artefacts/lines appearing in the game. You can now play the definitive version of Silent Hill 2. Enjoy and don’t have nightmares. The screenshots below were taken with 8xMSAA, feel free to experiment with other settings. Click each image to see a bigger version.

Audio and surround sound For a long time we thought that this version of Silent Hill 2 came either with a stereo or simple Pro Logic 2 soundtrack. When you enter the games advanced options menu you can see there are options for 5.1 and 7.1 speaker configurations and also the option to set various modes for software 3D sound. Microsoft dropped support for hardware accelerated sound in Windows Vista, but software 3D sound should still work perfectly. There are full options for software 3D sound in the game, so this should mean that surround sound is available in Windows Vista and later. Once you start the game however the rear speakers are completely silent. If you use a tool such as Creative ALchemy, that is designed to restore surround sound capability in legacy games while running them in Windows Vista or later, you will notice that if you go back to the games advanced options, next to “Software 3D Sound” it now reads “Hardware 3D used”.

However, start a game now and there’s still no audio from the rear speakers whatsoever. Microsoft may have dropped support for Windows XP, but it certainly pays to keep a copy around if you like retro gaming. If you still have a bootable Windows XP installation on one of your PCs and you have a suitable sound card, such as a Creative Audio card with an X-fi chipset, you can play the game with full surround sound. Obviously for a psychological thriller like Silent Hill 2, having the full surround sound soundtrack really adds to the atmosphere of the game.

Notes on running the game under Windows XP For the most part running the game under Windows XP is exactly the same as running it under a modern version of Windows. You can turn on all the enhancements we talked about in the guide thus far.

There are a few little things you will need to do differently however. You cannot alt-tab from the game – Under Windows XP, you cannot alt-tab back to the desktop. You do not need to disable and re-enable antialiasing in your graphics cards control panel – Considering the above, this is rather fortunate.

The bug that prevents some of the advanced graphical options being turned on in-game if antialiasing is enabled in your graphics cards control panel does NOT affect Windows XP. Simply enable the desired antialiasing mode in Nvidia control panel or Catalyst Control Centre, start Silent Hill 2 then set the advanced graphics options. Setting processor affinity – You still need to set the game to run on only one CPU core under Windows XP. However, you will find that the tutorial on how to do this doesn’t work under Windows XP.

You can still use Task Manager to set the game to run on a single core, but being as you can’t alt-tab from the game in Windows XP this is somewhat difficult. Instead, you can use the Sysinternals tool. Drop this tool into the Silent Hill 2 folder then launch the game using the following command “psexec -a 1 sh2pc.exe”. Other notes The popular gaming utility supports Silent Hill 2 – Directors Cut, allowing you to take screenshots and videos as well as chat to your friends and browse the web all without having to leave the game. This is especially useful in Windows XP since you cannot alt-tab back to the desktop. Troubleshooting If the game wont start, the first thing to do is update both your video card drivers and the version of DirectX you are running. Remember, Windows does not automatically update DirectX runtimes.

Download the latest version. If you hear glitches in the music or sound, make sure that you have applied the patch and make sure you set the game to run using only one CPU core.

Problems saving games – Like many older games, Silent Hill 2 places its save game files and various configuration files in the same directory that it is installed to. Profiles and save games are stored in a the data save sub-folder. This can cause problems on more modern versions of Windows as programs are not normally permitted to write to the program files directory. To avoid this problem, either install the game to an alternate location (e.g c: Games SH2) or manually edit the permissions on the “Silent Hill 2” folder. A tutorial on how to edit folder permissions can be found. Few corrections to article: 1) AA is possible!

You can forced whatever AA you want in driver, for this to work you have to create file named local.fix and put this line: HACK DXCONFIGDRIVERAANOTBROKEN 1 Alternate way is to download Reshade (new and most advanced shader injector) from (i suggest sweet fx or framework version for extra effects like motion blur and DOF), and enable SMAA or FXAA or both, and compensate blur by enabling sharpening. With help of nvidia driver (not sure about ATI, Catalyst is pain in ass) you can enable DSR or created custom resolution higher than display res and use it in game with Squ1zZy’s Silent Hill 2 resolution patcher, to set higher resolution than display actually is, so this will do downsampled AA in game. There is also a gedosato, but it does not work with D3D8, and my combination of ENB d8 wrapper or Reshade d8 wrapper did not work with gedosato. There is also a way to wrap d3d8 to OpenGL via WineD3D for Windows which makes wonders and fix graphics and other issues in many pre d3d9 era games, also allowing to do much less problematic AA forced by driver in game. Reshade also works as OpenGL wrapper, so with wineD3D and Reshade it possible to improve AA in game and fix D3D8 specific issues, but it requires OGL 4.4 which is supported like by 4 or 5 latest generations of cards.

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2) Gamepad support is possible with Xinput plus dinput wrapper + hex editing of config file, which im working on right now. Already managed to bind everything, LT, RT and other things, except for moving camera head control from left to right stick, still trying to figure our where game stores axes for this feature and which hex values i need to use for axes other than XY. Will post links for package which includes hex tuned config and ini tuned wrapper once ill finish this.

3) Affinity can be forced by hex editing exe or using more user friendly tools. You can use to open sh2pc.exe, then you should click on File Header Characteristics Click here. And there you should check box that says “file should only be run in UP machine” (UP – UniProcessor), then click ok and SAVE modified exe, which will run forever using only single core cpu since this flag tells windows kernel to force single processor mode to this program.

Any other PE editor like exactly PE Editor can do this as well. But CFF one does not otuch CRC and few more bytes that can brake CD protection in case you not using no-cd crack.

4) Official patch only available for US version, which is called simply Silent Hill 2, while EUropean version called Silent Hill 2 Director’s Cut and was released later, already patched so it does not need this patch (anyway it does not fix sudden sound looping as it supposed to do). Us versions of Sh2 are 5mb and EU SH2DC is 6 mb, difference is only cosmetic (i liked menu looks of US version much more) but EU DC version has wider support for fixes and other stuff. 5) PC version cutscenes has wrong aspect ratio (little bit hor stretched) and very compressed. Someone remastered PS2 videos which was much better. Well, sh2proxy is a bit different. WineD3D fixes some issues like the missing fog at the beginning, slow transitions and the white textures without disabling the lighting effects. The sh2proxy patch simply deactivates the transitions.

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And the background music still disappearing randomly. The widescreen solution lets you see things you are not suppose to see on screen, so it’s not a perfect solution yet.

What WineD3D does is porting DirectX to OpenGL, so it can enhance backwards compatiblity with older games. However, WineD3D is not perfect either. As I said before, now you can see strange black lines on the character’s face.

Hey, I have the following problem while running the game and it’s kinda minor but very annoying. In some cutscenes (not FMV) a few character models look out of place, is like since the game is now at widescreen 1080p I’m watching something I’m not suppose to. Let me explain a little better, when I encounter Laura after Pyramid Head boss battle in the apartments, she’s sitting in the wall. After this James walks to her, when this happen I can see James “frozen” for like 3 seconds and then he walks to Laura, is like he’s suppose to be outside of the screen when this is happening.

This weird model misplace or “freeze” happens in a few cutscenes but the one I’m describing is the worst offender. I’m pretty baffled since I haven’t found a single person mentioning this in any site, so I did a rollback in drivers (was using beta) problem persist, I tried with the non director’s cut version of the game and the problem persist, I’ve tried a nearly every single widescreen patch I could find and the problem persist I know it’s something with the widescreen since if I put the game in a 4:3 resolution and enable pillarboxing in my drivers and everything looks like it should. Anyway, my question is, does this happen to you? I already got used to play the game like this but is hard to believe it’s only happening to me.