Neverwinter Nights Key Generator

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First, some backstory (not required reading): I bought Neverwinter Nights here at GOG.com, noting the very fair price and lack of DRM as positive aspects. I played through some singleplayer modules, then decided to run NWServer on my LAN server so me and my brother could play cooperatively.
To my dismay, we could not join the LAN server at the same time: all copies of NWN from GOG.com ship with the same CD-key. NWServer checks clients' CD keys against each other, and won't allow duplicates to join.
Not exactly DRM-free, now is it? But that's beside the point.
I Googled around a bit and quickly found the solution: request a new key from GOG. Easy enough, I sent a support ticket, sat back and waited. Roughly six hours later, I received an email with a replacement nwncdkey.ini file, containing some unique CD keys.
Overall, I was quite impressed with the process, I had no problems and I'm not here to complain about that particular aspect. What's my point? My point is that about halfway through the entire process, I got tired of waiting and decided to scour the Internet for CD-keys to use. You'd be surprised (maybe not) at how many places offer lists of static CD-keys, applications with which to generate unique CD-keys, and even cracks to remove CD-key checks entirely. Having just bought the game, I felt completely justified using a combination of these tools to prepare a few versions of nwncdkey.ini, all of which possess unique CD-keys.
My point (or more, accurately, my question) is: why doesn't GOG.com do this? I doubt many people would care (or even realize) that methods of circumventing DRM were being used. It'd surely make a lot of peoples' lives easier. Many of the CD Keys found on old lists or produced by key generators are banned on some older PWs (Persistent Worlds). If its just you and your brother, there's nothing to worry about. If however, you attempt to join a PW, you could find that the key you used has been banned.
I've also encountered cases where 2 or more players on a PW used keys from a generator or listing of 'valid' keys and ended up with the same keys. Then, whoever logged in first would unintentionally block the others. Many PWs also block the generic GoG keys to prevent issues down the road. Key generators like to have trojans, also. I'd never go that route on a PC I cared about.

I'm hoping that once Galaxy is finished, they'll implement auto-CD-keys for NWN. When NWN came out on GOG, everything was like this.
Request and get a CD key. But the newer games (like NWN2) automatically come with CD keys to put in. Lastly, many folks consider CD-keys for multiplayer aspects to not be DRM.
They consider multiplayer gaming a 'service.' I disagree whole-heartedly, but I also see their point. Multiplayer gaming has a lot of complications that single-player gaming does not.
NWN was built to reference each character with a unique identifier and they used the CD-key as that identifier. So you have to have a unique key so that the game can figure out who you are as you play. Also, many modules use CD-key for various purposes (including banning and account protection security features). So, it's useful. But it's be more useful if we just got a key when we got the game. Tallima: Lastly, many folks consider CD-keys for multiplayer aspects to not be DRM.
They consider multiplayer gaming a 'service.' I disagree whole-heartedly, but I also see their point. Multiplayer gaming has a lot of complications that single-player gaming does not. NWN was built to reference each character with a unique identifier and they used the CD-key as that identifier.
So you have to have a unique key so that the game can figure out who you are as you play. Also, many modules use CD-key for various purposes (including banning and account protection security features). I can agree with the 'CD-key isn't DRM' stance if and only if the CD-key is used only to authenticate with a propriety service, and features not directly dependent on that service are unaffected by it. The fact that the unique CD requirement for NWN interferes with LAN play means it doesn't quite meet that standard. With that said, I can cut GOG some slack on this one.
We have the tools to work around it, it's just an accepted fact of life in the NWN multiplayer community, and ultimately it's less annoying than 'secret question' stuff that is pretty common in 90's era games.
I know of a player who has Windows 7 (I have Vista), and had problems with the fix posted above (he couldn't change the file type from.txt to.ini). I'll copy his fix in case it can help others in the same situation: Quote You're not supposed to put.ini in the name itself.
I used the nwn2cdkey method. I opened another INI file, selected ' new', copied the template below, added manually the cd keys ( thanks clipboard) saved it as nwn2cdkey without the ini and it appeared as a config file and NOT as a txt file. On the install tab for is a button that might help. It seems to work for some and not others, probably due to the characters you copy paste out of steam have hidden junk ( like word does ) which are causing problems and which i think i've corrected.
I do remember people saying when you do it you should rewrite the keys to prevent this issue, but i am hoping my current version allows you to just copy paste from steam to never launcher. It does all the work for you of putting the ini file in the correct location. But it should not harm things and it might be easier for folks who are not experts in working with file extensions. Another button does the gamespy hosts block which prevents the failed authentication attempt.
Okay for everyone who's had this problem i've figured out the problem. Literally the problem. In the case that you don't have the file 'nwncdkey.ini' you must make it. If it IS called anything other than said file it won't work for some retarded reason. Once you have this file made the format is to look like so.
CDKEY Key1=(copy from steam; the 1st key code) Key2=(copy from steam; the 2nd key code) Key3=(copy from steam; the 3rd key code) how to make the file. Go to notepad and type in the stuff i typed. Then name the file of the notepad 'nvncdkey.ini' it makes it into a configuration file if you wanted to know why. ALSO put the file in the neverwinter folder that has the other configuration files such as 'nvn2player.ini' this is so you know its suppose to go there. Hi all, I recently bought both NWN and NWN2 off Atari as a download.
I have managed to get NWN to work in multiplayer but not NWN2. I get the CD key is unregistered message.
I have Win 7, so I tried to follow Arkalezth's instructions for Vista/Win 7 users and I hope I got it right. I opened a config file, Selected new and then typed in the all the information exactly from my old nwncdkey.ini file into my 'new' nwncdkey.ini file. It still doesn't work. I tried renaming it nwn2cdkey.ini but nothing works.
Did I follow the instructions correctly, or did I miss something? Thanks, in advance Jay. Quote JayJay70 wrote. Hi all, I recently bought both NWN and NWN2 off Atari as a download. I have managed to get NWN to work in multiplayer but not NWN2. I get the CD key is unregistered message. I have Win 7, so I tried to follow Arkalezth's instructions for Vista/Win 7 users and I hope I got it right.
Neverwinter Nights Key Generator
I opened a config file, Selected new and then typed in the all the information exactly from my old nwncdkey.ini file into my 'new' nwncdkey.ini file. It still doesn't work. I tried renaming it nwn2cdkey.ini but nothing works. Did I follow the instructions correctly, or did I miss something? Thanks, in advance Jay You copied the nwn1 keys for use in nwn2? I'm confused. Hi Kamal, No, I didn't copy the NWN key for use in NWN2.
I downloaded NWN and NWN2, it is a complete package with 6 CD keys in all. The first 3 are for NWN and the next 3 are for NWN2. Because of compatibility problems NWN didn't work on Windows 7 at first.
Neverwinter Nights New
But I managed to fix that. The problem I'm having with NWN2 is that the CD keys that Atari gave me via email are coming up as 'The CD Key is unregistered.
Please contact AtariUS/support for assistance'. Atari Customer Support is none existent. They referred me to Obsidian Entertainment. I have looked at various forums for a solution and this forum seems to be the best. I tried Arkalezth's Window 7/Vista solution, but it didn't work for me. I'm hoping I got the instructions correct.

Quote Arkalezth wrote. I know of a player who has Windows 7 (I have Vista), and had problems with the fix posted above (he couldn't change the file type from.txt to.ini). I'll copy his fix in case it can help others in the same situation: Quote You're not supposed to put.ini in the name itself. I used the nwn2cdkey method. I opened another INI file, selected ' new', copied the template below, added manually the cd keys ( thanks clipboard) saved it as nwn2cdkey without the ini and it appeared as a config file and NOT as a txt file.
This worked for me!! THANK YOU SO MUCH!!!!:happy.